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[[File:Terran's Keycard.png|400px|right]]
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Jump heights<br>
Below is an audio embedding test
[[File:CASSIE.png|right|500px]]
 
==Overview==
'''Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E)''' also known as '''CASSIE''', is an automatic service system that is used for emergencies that happen at Site-02. CASSIE will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in Light Containment Zone about the Decontamination Process or the recontainment of an SCP. CASSIE is not a true Text To Speech system. Everything CASSIE can say is a pre-recorded line said by a real human. CASSIE is voiced by Narlor.
 
 
==Lore==
C.A.S.S.I.E stands for, Central Autonomic Service System for Internal Emergencies. It is their job to keep the staff of Site-02 safe from breaches, fires, Chaos Insurgency or biological threats. If any of those threats are detected. Site Management will be alerted and CASSIE will wait for a response. If no response is given CASSIE will act within its capabilities. CASSIE began operation in March of 2008 and function as a simple PA system that could act on its own to put out fires or detected a disease outbreak within staff. On December 2014 CASSIE was upgraded giving it new capabilities. To minimize outside threats and hacking, CASSIE can't be controlled remotely. One needs Level 5 permission to access CASSIE's core to override it.
<br>
For more info about CASSIE, the official public CASSIE Doc can be viewed by.
 
 
==Ingame==
At the start of the game, CASSIE will initiate a P-B-3 security procedure, a schedule decontamination process, in Light Containment Zone. After 15 minutes, CASSIE will lock down Light Containment Zone decontaminate it, killing anyone left inside it. CASSIE will also make multiple announcements throughout the game, including the death of an SCP, time renaming until LCZ is decontaminated, activation of a generator, when Mobile Task Force spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when CASSIE is making announcements, glitch sound effects will occur and CASSIE will even sometimes stutter on a word.<br>
Using Remote Admin, one can custom announcements with CASSIE. There are over 700 possible words CASSIE can say, including numbers, ending sounds and NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make CASSIE stutter on a word. <br>
If one tries to make CASSIE say a word that isn't in his database. The word will be skipped.
 
==Protocols==
CASSIE has many protocols that it will activate in the response to a threat. Such as anti-fire protocols, lockdown protocols and Anti-SCP protocols.<br>
There are four different types of protocols that CASSIE can use.
* '''P-E''' protocols are ''Thermal procedures'' which are used to stop the spread of fire or prevent explosions.
* '''P-B''' protocols are ''Biological hazard removal procedures'' which include things like Decontamination of a zone and Alpha Warhead activation.
* '''P-L''' protocols are ''Lockdown procedures'' which are used to lockdown the facility.
* '''P-S''' protocols are ''Anti-SCP procedures'' are used to slowdown SCPs and announce their termination or recontainment.
 
===Ingame Protocols===
Only some of CASSIE's protocols are ingame, they are as follows:
 
* '''P-B-3''' ''Zone-wide Decontamination (S)'': A schedule Decontamination of a zone.
* '''P-S-1''' ''SCP Proximity Track'': CASSIE uses the security cameras around the facility to monitor the breached SCPs.
*'''P-S-2''' ''SCP Mortality and Status Track'': Equivalent of P-S-1, which notifies personnel regarding elimination & recontainment of escaped SCPs.
*'''P-S-3''' ''Tesla Gate'': Enabling Tesla Gates to terminate and/or obstruct  passing SCPs.
 
 
==Announcements==
===Nine Tailed Fox===
One of the following will play when Nine Tailed Fox respawn.
 
Announcement when there are SCPs alive:
 
''Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).''.
<br>
[[File:Cassie Multiple SCPs remain.mp3|300px|left]]
 
Announcement when there are no SCPs alive:
 
''Mobile Task Force Unit, Epsilon-11, designated, "[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.''
<br>[[File:CASSIE no scps.mp3|300px|left]]
 
 
===SCP Related Announcements===
 
When an SCP dies, CASSIE will announce the SCP's death plus how the SCP dies. <br>
If SCP-106 is killed by the femur breaker CASSIE will not announce the containment unit as the femur breaker and instead will list the containment unit as the class who activated the femur breaker.
 
 
====When an SCP dies from NTF====
 
''SCP-XXXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].''
<br>[[File:Containment Unit NTF.mp3|300px|left]]
 
====When an SCP dies from Tesla====
 
''SCP-XXXX terminated by Automatic Security System.''
<br>[[File:SCP Telsa.mp3|300px|left]]
 
====When an SCP dies from Light Zone Decontamination====
 
''SCP-XXXX lost in Decontamination Sequence.''
<br>[[File:SCP Decon.mp3|300px|left]]
 
====When an SCP dies from Nuke====
 
''SCP-XXXX terminated by Alpha Warhead.''
<br>[[File:SCP warhead.mp3|300px|left]]
 
====When an SCP dies from a Scientist====
 
''SCP-XXXX terminated by Science Personnel''
<br>[[File:SCP Death by Scientist.mp3|300px|left]]
 
====When an SCP dies from a Class D====
 
''SCP-XXXX terminated by Class D Personnel''
<br>[[File:SCP death by Class D.mp3|300px|left]]
 
 
====When an SCP dies from Chaos====
 
''SCP-XXXX terminated by Chaos Insurgency''
<br>[[File:SCP Death by Chaos.mp3|300px|left]]
 
 
====When SCP-079 is kill by generators====
 
''SCP-079 successfully terminated using generator recontainment sequence.''
<br>[[File:SCP079 death by generators.mp3|300px|left]]
 
 
====When all SCPs expect SCP-079 are dead====
 
After CASSIE announces the death of the last SCP ingame that isn't SCP-079, the following will play:
 
''[Last SCP's Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in t-minus, 1 minute''
<br>[[File:SCP079 auto recontainment.mp3|300px|left]]
 
 
====When an SCP dies by any other reason not listed above====
 
''SCP-XXXX successfully terminated, termination cause unspecified.''
<br>[[File:Termination Cause Unspecified.mp3|300px|left]]
 
===Generators===
When a generator is turned on CASSIE will play the following announcements
 
When generators 1-4 turn on:
 
''X out of 5 generators activated.''
<br>[[File:1of5.mp3|300px|left]]
 
When all 5 generators turn on:
 
''5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in t minus, 1 minute.''
<br>[[File:5of5.mp3|300px|left]]
 
When Heavy Containment Zone Overcharges:
 
''Overcharge in 3 2 1.''
<br>[[File:321.mp3|300px|left]]
 
 
===Nuke===
CASSIE will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation.
 
====Activation====
One of the following lines will play when the nuke is turned on for the first time in a round.
 
 
When the nuke starts (120 seconds):
 
''Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-120 seconds.''
<br>[[File:Main120.mp3|300px|left]]
 
When the nuke starts (110 seconds):
 
''Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-110 seconds.''
<br>[[File:Main110.mp3|300px|left]]
 
When the nuke starts (100 seconds):
 
''Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-100 seconds.''
<br>[[File:Main100.mp3|300px|left]]
 
When the nuke starts (90 seconds) (default time):
 
''Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-90 seconds.''
<br>[[File:Main90.mp3|300px|left]]
 
When the nuke starts (80 seconds):
 
''Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-80 seconds.''
<br>[[File:Main80.mp3|300px|left]]
 
====Cancellation====
The following announcement will play when the nuke is cancelled:
 
''Detonation cancelled, restarting systems.''
<br>[[File:Cancel_Warhead.mp3|300px|left]]
 
====Reactivation====
One of the following lines will play when the nuke is reactivated after being cancelled.
 
 
When the nuke is reactivated after being cancelled (100 seconds left):
''Detonation Sequence resumed, t minus, 100 seconds.''
<br>[[File:Resume100.mp3|300px|left]]
 
When the nuke is reactivated after being cancelled (90 seconds left):
 
''Detonation Sequence resumed, t minus, 90 seconds.''
<br>[[File:Resume90.mp3|300px|left]]
 
When the nuke is reactivated after being cancelled (80 seconds left):
 
''Detonation Sequence resumed, t minus, 80 seconds.''
<br>[[File:Resume80.mp3|300px|left]]
 
When the nuke is reactivated after being cancelled (70 seconds left):
 
''Detonation Sequence resumed, t minus, 70 seconds.''
<br>[[File:Resume70.mp3|300px|left]]
 
When the nuke is reactivated after being cancelled (60 seconds left):
 
''Detonation Sequence resumed, t minus, 60 seconds.''
<br>[[File:Resume60.mp3|300px|left]]
 
When the nuke is reactivated after being cancelled (50 seconds left):
 
''Detonation Sequence resumed, t minus, 50 seconds.''
<br>[[File:Resume50.mp3|300px|left]]
 
When the nuke is reactivated after being cancelled (40 seconds left):
 
''Detonation Sequence resumed, t minus, 40 seconds.''
<br>[[File:Resume40.mp3|300px|left]]
 
When the nuke is reactivated after being cancelled (30 seconds left):
 
''Detonation Sequence resumed, t minus, 30 seconds.''
<br>[[File:Resume30.mp3|300px|left]]
 
===Decontamination===
Throughout the round CASSIE will announce the status of Light Containment Zone Decontamination Process.<br>
All these announcements can only be heard by people in LCZ with the exception of the 1 Minute Left line and the Light Containment Zone is locked down line, which are played throughout the whole facility.
 
====15 Minutes left====
 
''"Attention, all personnel, the Light Containment Zone decontamination process will occur in t-minus 15 minutes. All biological substances must be removed in order to avoid destruction."
<br>[[File:Decontamination_15_minutes.mp3|300px|left]]
 
====10 Minutes left====
 
''Danger, Light Containment zone overall decontamination in T-minus 10 Minutes.''
<br>[[File:Decontamination_10.mp3|300px|left]]
 
====5 minutes left====
 
''Danger, Light Containment zone overall decontamination in T-minus 5 Minutes.''
<br>[[File:Decontamination5minutes.mp3|300px|left]]
 
====1 minute left====
 
''Danger, Light Containment zone overall decontamination in T-minus 1 Minute.''
<br>[[File:Decontamination1minute.mp3|300px|left]]
 
====30 seconds left====
 
''Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.''
<br>[[File:Decont_countdown.mp3|300px|left]]
 
====After Light Containment Zone Locks Down====
 
''Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.''
<br>
[[File:Decontamination_begin.mp3|300px|left]]
 
 
Jump heights
<br>
173: 5 <br>
173: 5 <br>
Humans: 6 <br>
Humans: 6 <br>

Revision as of 23:02, 13 April 2020

SCP-049
Abilities
Cardiac Arrest (Active)

SCP-049's attack causes humans to suffer a cardiac arrest, quickly draining their HP and increasing their Stamina consumption. A second attack on a player already suffering a cardiac arrest will result in an instant kill.
Good Sense of the Doctor (Active)

A target will be selected and tracked via a "heartbeat" like icon while granting SCP-049 a speed boost. Upon resurrection of the target, (if killed by SCP-049 or SCP-049-2), they will have additional health and SCP-049 will a restore small amount of Hume Shield.
Waste Not, Want Not (Active)

SCP-049 can resurrect SCP-049-2 instances who have fallen by human players. Each resurrection lowers their total health and after the fourth death, it is no longer possible.
The Doctor's Call (Active)

SCP-049 will show their location to all active SCP-049-2 instances through walls. Any SCP-049-2 who stands near SCP-049 will begin to regenerate Hume Shield.
Stats
Health: 2200 Walk: 4.4 m/s
Hume Shield (Initial): 300 Good Sense: 5.4 m/s
Hume Shield (20% HP): 600 Jump Power: 4.9
Hume Shield Regen: 15 HS/s
Hume Shield Regen Delay: 10s
Other Information
Spawn Location: Heavy Containment Zone
Class ID: 5
Has an armor efficiency level of 20%.
Class Color: EC2222
Article Link: Page

SCP-049 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049 acts like a support class SCP, capable of turning dead people into SCP-049-2 instances, which inturn can make the next respawn wave smaller.


Operational Guides

Class Operational Guide

The doctor calmly awaits his next patient. It intends to administer the cure to those ridden with what it claims to be the ‘Pestilence’. Do not let its calm demeanor fool you. Direct contact means certain death. This may only last a moment for, like any medical professional, the doctor will strive to keep you alive.

___
“Is it a doctor? Yeah, for sure. Well, it has the tools and the medical expertise of one, at least. SCP-049 has proven time and time again to be an excellent asset for our site’s Research and Medical departments. However, we draw the line whenever it suddenly becomes hostile towards our staff, rambling on about them having contracted the ‘pestilence’; all while flailing that annoying wooden stick around. So, the question is: Is it a reliable doctor? I’d say that the answ er to that is a hard no. No matter what kind of doctor it is, I can never shake the sense of unease and dread whenever it's around. There’s just something that isn’t right with that thing.”
-Dr. Aidan Reid, Senior Researcher, Site-02

Abilities Operational Guides


- [LMB] — Cardiac Attack

When SCP-049 attacks a player, the victim will rapidly lose health, suffering from a cardiac arrest.

The cardiac arrest can be survived if treated, but will result in death sooner if left untreated. A human may survive in the following ways:

Outlasting the effect by using well timed medkits.
Using Adrenaline.
Using SCP-500. 

___
“Experiment 1. Yes, yes. A perfect specimen. Pipes. Copper pipes. Fluid pumps were effective. Hands, hands… hands. Note: Too many hands. The specimen is cured. Motor functions, check. Bones, irrelevant. Pestilence, gone. Conclusion: Marvelous success.”

- [F] — Good Sense of the Doctor

Pressing F, SCP-049 selects the closest human in his field of view. This player will be targeted by SCP-049. When killed, SCP-049 can revive them as a much tougher instance of SCP-049-2 and SCP-049 will regain a percentage of lost Hume Shield instantly. 

While Good Sense of the Doctor is active, SCP-049 will be able to pursue their victim at a higher speed, determined to rid them of the pestilence. SCP-049 has to pursue and kill their target, otherwise their target will be lost. The location of the target will be indicated by the sound of a heartbeat and a visual indicator on the HUD.

You may only have one target at a time with this ability.

___
The Lord of Black has heard your plea, His heart jet, void of sympathy. The tome you seek, lost memory.

- [R] — The Doctors Call

At any time, SCP-049 can press R to emit a rallying call. All SCP-049-2s will be able to see SCP-049 through walls. During this time, all SCP-049-2s that stand within a radius of SCP-049 will begin slowly generating Hume Shield. This ability has a cooldown, which starts when the rallying call stops.

___
They had only come to study, they did not mean any harm. They were men of science and medicine. They were men of God.

- [Passive] — Waste Not, Want Not

SCP-049 is able to revive fallen SCP-049-2s after their death. They may revive any dead SCP-049-2 as long as that player remains as a Spectator and has not respawned. Each instance may only be revived a maximum of two times after their initial ‘cure’ and up to a total of three lives. After the SCP-049-2 player has died, the player will receive the option to remain dead.

Each time an instance of SCP-049-2 is revived their maximum health is reduced. 

___
The price you'll pay is your duty. Weather his presence and you'll see, The crux of all your surgery.

In Game

At the start of the round, SCP-049 will spawn in his Containment Cell located in Heavy Containment Zone. SCP-049 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of SCP-049-2. SCP-049 has a passive 20% bullet resistance, similar to Armor, the damage taken is based on a weapon's penetration. This resistance only applies to SCP-049's normal health, Hume Shield has no resistance.
SCP-049 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs, regardless of the distance.

Hume Shield

  • SCP-049 has a base Hume Shield value of 300.
    • At 20% of HP, SCP-049 will have 600 Hume Shield.
  • If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.
  • SCP-049's The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.
  • SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the Good Sense of The Doctor ability.
  • Hume Shield does not factor in SCP-049's bullet resistance.

Abilities

Cardiac Attack

SCP-049 can 'cure' any Human by pressing Left Click on them. Humans will take an initial eight damage and are given the Cardiac Arrest Status Effect for 20 seconds, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. Cardiac Arrest will also triple a player's Stamina consumption rate. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of SCP-049-2, they must follow the player until they perish or have a teammate finish them off. Adrenaline and SCP-500 will stop the Cardiac Arrest effect when used. If SCP-049 attacks a player while they have the Cardiac Arrest Status Effect the player will instantly die. The attack is put on cooldown for 1.5 seconds after each successful hit.

Resurrection

Once a human player dies, SCP-049 can hold the E Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes 8.5 seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than 15 seconds, they are considered "decayed", and SCP-049 can't revive them. Players who are an active target of the Good Sense of The Doctor ability will take 20 seconds to decay.

An indicator will appear on any body that SCP-049 can resurrect.

Waste Not, Want Not

SCP-049 can resurrect fallen SCP-049-2 instances by holding the E Key on their body, as long as that player is a spectator and they were killed by a human. There is no time limit for this unlike resurrecting fallen humans. However, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.

This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the F key, preventing SCP-049 from reviving them.

Health of SCP-049-2 instances:

  • 400 HP at initial revival.
  • 360 HP after the first death.
  • 320 HP after the second death.
  • 290 HP after the third death.

Good Sense of The Doctor

Pressing the F Key will select the nearest human as a target if they are within range. If successful, an icon will appear on SCP-049's screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds. The blip will be visible to SCP-049 and all SCP-049-2 instances. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049's movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. Their corpse will also take 20 seconds to decay instead of 15 seconds. SCP-049's Hume Shield will refilled by 100 HS if they successfully revive a target this way. The ability only last 20s. If SCP-049 attacks anyone who isn't their target, the ability instantly ends.

The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.

If the target dies from other means, wears SCP-268 or out last the duration of the ability, the cooldown will be 20s.
If no human was within range, the ability will have a 2.5 second cooldown.

The Doctor's Call

Pressing the R Key will broadcast SCP-049's location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second. The ability has a 60-second cooldown that only starts after the ability ends.

Related Achievements


Click to view 1 achievement(s) related to SCP-049:

My Cure Is Most Effective...
As SCP-049, successfully convert ten players into SCP-049-2 instances.


Sounds

Attack
Good Sense of the Doctor
Call of the Doctor
Misc


History

SCP-049 Changelog History
0.1.0 SCP-049 added.
1st April 2018 Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.
5.0.0 Ragdoll added.
6.2.0 Maximum HP increased to 1500 HP Was 1200 HP.. (Not mentioned in the changelog)
7.0.0 Maximum HP increased to 1700 HP Was 1500 HP.. (Not mentioned in the changelog)
31st October 2018 Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.
9.0.0 Movement speed increased to 5.6 hu/s Was 5.2 hu/s..
Added a 1.5 second cooldown to Antidote upon successful kills.
Increased time until a corpse expires to 10 seconds.
SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.
Resurrection time decreased to 7 seconds Was 10 seconds..
Resurrection time no longer speeds up with lost HP.
Added notification when using Resurrection on corpses that have expired.
Changed the color of the HUD element displayed when using Resurrection.
10.0.0 Public Beta XIV Increased movement speed to 6 hu/s Was 5.6 hu/s..
23rd October 2020 Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.
11.0.0 Patreon Beta Cloth physics added to SCP-049's robe.
Maximum HP increased to 2500 HP Was 1700 HP..
24th October 2021 Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.
11.1.0 SCP-049 can now see the expired corpse message again.
11.1.3 Players killed by SCP-049 will be locked into death camera until their corpse has expired.
12.0.0 Patreon Beta I SCP-049 soft-reworked.
  • Decreased HP to 2000. Was 2500.
  • Given 200 HS with HP scaling. 500 HS at minimum HP.
  • Replaced Antidote Was an ability that allowed SCP-049 to instantly kill humans with one click. with Cardiac Arrest.
  • Replaced The Cure with Resurrection.
  • Added Waste Not Want Not.
  • Added Good Sense Of The Doctor.
  • Added The Doctor's Call.
  • Base speed has undergone metrification, it is now 3.9 m/s. (Effectively a decrease)
Patreon Beta IX Reduced attack range.
13.0.0 Time to resurrect someone as SCP-049 has been increased to 15 seconds.
Killed targets that were marked by Good Sense of the Doctor now have a fixed increase to resurrect time.
Halved cooldown when Good Sense of the Doctor fails.
Base movement speed increased to 4.1 m/s.
13.2.1 Increased HP to 2200.
Increased initial HS to 300 and maximum HS to 600.
Increased base movement speed to 4.4 m/s.

Gallery

Trivia

  • Before v12.0.0, SCP-049's attack could instantly kill humans. This was replaced with the Cardiac Attack ability, notably alongside removing other SCP's instant kills in the update.
  • Before MegaPatch 2 (v9.0.0), SCP-049's attack had no cooldown making it deadly against humans when at a chokepoint.
    • SCP-049 could also only resurrect people it had killed before MegaPatch 2, and only within a very short timeframe after they had died.
  • SCP-049 is the only SCP with no unique death animation, instead simply ragdolling upon death.





































Hello there. I am Terranhawk, aka Jamintheinfinite. I work here on the wiki and also moderate the SCP SL Discord.


















Jump heights
173: 5
Humans: 6
106: 7
049: 6
096: 4 out of rage, 6 in rage
049-2: 5
939: 7

File:FemaleCanceled.ogg

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