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<noinclude>This section is a test to see how pages would look with a background similar to the page's subject, This one test the surface page</noinclude>
 
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Below is an audio embedding test
[[File:CASSIE.png|right|500px]]
[[File:CASSIE.png|right|500px]]

Revision as of 22:52, 13 April 2020


Hello there. I am Terranhawk, aka Jamintheinfinite. I work here on the wiki and also moderate the SCP SL Discord.


















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Overview

Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E) also known as CASSIE, is an automatic service system that is used for emergencies that happen at Site-02. CASSIE will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in Light Containment Zone about the Decontamination Process or the recontainment of an SCP. CASSIE is not a true Text To Speech system. Everything CASSIE can say is a pre-recorded line said by a real human. CASSIE is voiced by Narlor.


Lore

C.A.S.S.I.E stands for, Central Autonomic Service System for Internal Emergencies. It is their job to keep the staff of Site-02 safe from breaches, fires, Chaos Insurgency or biological threats. If any of those threats are detected. Site Management will be alerted and CASSIE will wait for a response. If no response is given CASSIE will act within its capabilities. CASSIE began operation in March of 2008 and function as a simple PA system that could act on its own to put out fires or detected a disease outbreak within staff. On December 2014 CASSIE was upgraded giving it new capabilities. To minimize outside threats and hacking, CASSIE can't be controlled remotely. One needs Level 5 permission to access CASSIE's core to override it.
For more info about CASSIE, the official public CASSIE Doc can be viewed by.


Ingame

At the start of the game, CASSIE will initiate a P-B-3 security procedure, a schedule decontamination process, in Light Containment Zone. After 15 minutes, CASSIE will lock down Light Containment Zone decontaminate it, killing anyone left inside it. CASSIE will also make multiple announcements throughout the game, including the death of an SCP, time renaming until LCZ is decontaminated, activation of a generator, when Mobile Task Force spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when CASSIE is making announcements, glitch sound effects will occur and CASSIE will even sometimes stutter on a word.
Using Remote Admin, one can custom announcements with CASSIE. There are over 700 possible words CASSIE can say, including numbers, ending sounds and NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make CASSIE stutter on a word.
If one tries to make CASSIE say a word that isn't in his database. The word will be skipped.

Protocols

CASSIE has many protocols that it will activate in the response to a threat. Such as anti-fire protocols, lockdown protocols and Anti-SCP protocols.
There are four different types of protocols that CASSIE can use.

  • P-E protocols are Thermal procedures which are used to stop the spread of fire or prevent explosions.
  • P-B protocols are Biological hazard removal procedures which include things like Decontamination of a zone and Alpha Warhead activation.
  • P-L protocols are Lockdown procedures which are used to lockdown the facility.
  • P-S protocols are Anti-SCP procedures are used to slowdown SCPs and announce their termination or recontainment.

Ingame Protocols

Only some of CASSIE's protocols are ingame, they are as follows:

  • P-B-3 Zone-wide Decontamination (S): A schedule Decontamination of a zone.
  • P-S-1 SCP Proximity Track: CASSIE uses the security cameras around the facility to monitor the breached SCPs.
  • P-S-2 SCP Mortality and Status Track: Equivalent of P-S-1, which notifies personnel regarding elimination & recontainment of escaped SCPs.
  • P-S-3 Tesla Gate: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.


Announcements

Nine Tailed Fox

One of the following will play when Nine Tailed Fox respawn.

Announcement when there are SCPs alive:

Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s)..

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Announcement when there are no SCPs alive:

Mobile Task Force Unit, Epsilon-11, designated, "[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.


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SCP Related Announcements

When an SCP dies, CASSIE will announce the SCP's death plus how the SCP dies.
If SCP-106 is killed by the femur breaker CASSIE will not announce the containment unit as the femur breaker and instead will list the containment unit as the class who activated the femur breaker.


When an SCP dies from NTF

SCP-XXXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].


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When an SCP dies from Tesla

SCP-XXXX terminated by Automatic Security System.


File:SCP Telsa.mp3

When an SCP dies from Light Zone Decontamination

SCP-XXXX lost in Decontamination Sequence.


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When an SCP dies from Nuke

SCP-XXXX terminated by Alpha Warhead.


File:SCP warhead.mp3

When an SCP dies from a Scientist

SCP-XXXX terminated by Science Personnel


File:SCP Death by Scientist.mp3

When an SCP dies from a Class D

SCP-XXXX terminated by Class D Personnel


File:SCP death by Class D.mp3


When an SCP dies from Chaos

SCP-XXXX terminated by Chaos Insurgency


File:SCP Death by Chaos.mp3


When SCP-079 is kill by generators

SCP-079 successfully terminated using generator recontainment sequence.


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When all SCPs expect SCP-079 are dead

After CASSIE announces the death of the last SCP ingame that isn't SCP-079, the following will play:

[Last SCP's Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in t-minus, 1 minute


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When an SCP dies by any other reason not listed above

SCP-XXXX successfully terminated, termination cause unspecified.


File:Termination Cause Unspecified.mp3

Generators

When a generator is turned on CASSIE will play the following announcements

When generators 1-4 turn on:

X out of 5 generators activated.


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When all 5 generators turn on:

5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in t minus, 1 minute.


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When Heavy Containment Zone Overcharges:

Overcharge in 3 2 1.


File:321.mp3


Nuke

CASSIE will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation.

Activation

One of the following lines will play when the nuke is turned on for the first time in a round.


When the nuke starts (120 seconds):

Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-120 seconds.


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When the nuke starts (110 seconds):

Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-110 seconds.


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When the nuke starts (100 seconds):

Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-100 seconds.


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When the nuke starts (90 seconds) (default time):

Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-90 seconds.


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When the nuke starts (80 seconds):

Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in t minus-80 seconds.


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Cancellation

The following announcement will play when the nuke is cancelled:

Detonation cancelled, restarting systems.


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Reactivation

One of the following lines will play when the nuke is reactivated after being cancelled.


When the nuke is reactivated after being cancelled (100 seconds left): Detonation Sequence resumed, t minus, 100 seconds.


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When the nuke is reactivated after being cancelled (90 seconds left):

Detonation Sequence resumed, t minus, 90 seconds.


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When the nuke is reactivated after being cancelled (80 seconds left):

Detonation Sequence resumed, t minus, 80 seconds.


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When the nuke is reactivated after being cancelled (70 seconds left):

Detonation Sequence resumed, t minus, 70 seconds.


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When the nuke is reactivated after being cancelled (60 seconds left):

Detonation Sequence resumed, t minus, 60 seconds.


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When the nuke is reactivated after being cancelled (50 seconds left):

Detonation Sequence resumed, t minus, 50 seconds.


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When the nuke is reactivated after being cancelled (40 seconds left):

Detonation Sequence resumed, t minus, 40 seconds.


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When the nuke is reactivated after being cancelled (30 seconds left):

Detonation Sequence resumed, t minus, 30 seconds.


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Decontamination

Throughout the round CASSIE will announce the status of Light Containment Zone Decontamination Process.
All these announcements can only be heard by people in LCZ with the exception of the 1 Minute Left line and the Light Containment Zone is locked down line, which are played throughout the whole facility.

15 Minutes left

"Attention, all personnel, the Light Containment Zone decontamination process will occur in t-minus 15 minutes. All biological substances must be removed in order to avoid destruction."


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10 Minutes left

Danger, Light Containment zone overall decontamination in T-minus 10 Minutes.


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5 minutes left

Danger, Light Containment zone overall decontamination in T-minus 5 Minutes.


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1 minute left

Danger, Light Containment zone overall decontamination in T-minus 1 Minute.


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30 seconds left

Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.


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After Light Containment Zone Locks Down

Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.

300px


Jump heights
173: 5
Humans: 6
106: 7
049: 6
096: 4 out of rage, 6 in rage
049-2: 5
939: 7

File:FemaleCanceled.ogg

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